Services
3D Artist. Technical Director. Production Partner.
Devanshu Tak. I turn ambitious ideas into finished 3D work.
For films, visual effects, advertising, games, and interactive experiences. I define the approach, solve technical challenges, and stay hands-on through delivery.
I can build the work myself, lead its technical direction, and bring in trusted collaborators when a project genuinely needs them. One person accountable for the whole 3D side.
Capabilities
From the finished image to the systems behind it.
End-to-end 3D and VFX production
Typically a complete film, sequence, campaign visual, or product pieceFrom $5,000*
You have an idea and need the whole 3D side handled, from first look to finished frames. I take it from brief to delivery: visual development, models, animation, effects, lighting, and the final render.
Hands-on production partnership
Typically a project lead or an ongoing production partnerFrom $4,000*
Some projects need someone to shape the brief, lead the decisions, coordinate the people, and still make the work. I do all of it, without stepping away from the craft.
Technical direction
Typically consultancy, embedded specialist work, or recovering a stuck productionFrom $2,000*
Every ambitious project has a part that is untested, difficult, or stuck, the part that quietly costs time and budget if it gets solved too late. That is the part I get brought in for.
Realtime and interactive 3D
Typically a cinematic, environment, prototype, or visual system built alongside your dev teamFrom $3,000*
3D that has to look good while running live, in a game engine or a browser. Cinematics, environments, prototypes, and visual systems. This is live-rendered art, not capture, digital twins, synthetic data, or a promise to build your whole software product.
* Starting rates, rounded. What a project actually costs comes down to its scope and the timeline we agree on, so treat these as a place to begin the conversation.
Ambitious work benefits from enough room to define the approach, test the difficult parts, and protect the quality of the final result.
Selected evidence
Six productions, and what each one needed.
Indian Predator
Netflix needed a full 3D title sequence built from nothing. I made the entire world, modelling and materials through to animation, lighting, and final renders. Holding one consistent look across every shot, alone, was the hard part.
End-to-end 3D ↗
Google Shopping
The brief was a market that assembles itself on screen. I designed and built the whole transforming Mela, shops, fabrics, products, and ornaments, snapping together procedurally. Making a system feel handmade was the challenge.
Procedural sequence ↗
BGMI
A hand-drawn animated film that still needed real 3D underneath it. I was the only 3D person, fitting environments, animation, and effects into a large 2D production without breaking its look.
2D / 3D pipeline ↗
Jugnuma: The Fable
A feature that needed a CG Lead across almost every effects shot. I worked directly under the VFX Supervisor for four years, owning the CG side shot after shot.
CG leadership ↗
Britannia
A milk-pour that had to survive endless creative notes. I built an art-directable fluid workflow so the pour could keep changing without restarting the simulation each time.
Fluid systems ↗
Amperehour Energy
A realtime 3D environment that had to load fast on the web. I created and art-directed the whole scene while keeping every model and texture under a combined 5 MB.
Realtime web 3D ↗
Anonymized noteWhen the role has to expand
On an automotive film, I joined for 3D animation and rigging support after the in-house lead became temporarily unavailable. The work grew into project management, shot production, visual development, workflow optimization, and onboarding an additional animator. The useful part was not "working faster"; it was recognizing what the production needed and taking responsibility for it.
Adaptive ownership
Exploring now
Direction of travel / not established services
Where else can 3D become useful?
Alongside the paid work, I keep pulling at where else 3D can go: capture, simulation, fabrication, and realtime uses beyond film and games. I am not selling these yet. They are where my curiosity points, and some will become real offers once the shipped proof is there.
Capture & reconstructionSimulation & synthetic dataDigital twinsFabrication & manufacturingEmerging realtime workflows